Jadd Hatchen
Psygod9 D.E.F.I.A.N.C.E
398
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Posted - 2014.01.24 16:02:00 -
[1] - Quote
Sir Snugglz wrote:If you know already then dont read this. This is for those that are new to this or those who have not figured it out.
Don't worry CCP, I'll explain this one. Consider it a freebie.
To understand this problem, you need to know about an issue that has existed since open beta and probably even longer than that.
Since I can remember, there has been a controversy as to what happens to a hacked vehicle. For a vehicle that gets destroyed, the answer is simple, the vehicle is gone and cannot be returned to anyone.
But what if the vehicle survives the match???? Questions been brought up like, Should the ownership be switched to the red dot that hacked it? what if they do not have the skills to drive it, should it be added to their inventory anyway? What if it gets re-hacked by a bluedot, should it get returned to the original owner or be transferred to the new blue dot? and if they do not have the skills to drive it, should they be allowed to keep it?
CCP has yet to make any changes to how hacking affects assets.
As of now, a vehicle remains under the ownership of the person who called it in. If it is hacked by an enemy, and it survives the match, it returns to the original owner. Likewise if a blue dot hacks it back, that blue dot can not recall it into their inventory. Only the original owner.
So if you haven't figured out the connection yet, here it is:
Because of the current settings, if a vehicle is hacked, the game still considers it under control of the blue dot that called it in. Which means that you will be SHOOTING at a FRIENDLY VEHICLE that is being DRIVEN by an ENEMY instead of what we usually think, SHOOTING at an ENEMY VEHICLE. This is why people get kicked.
This makes it more difficult to fix because its not a simple matter of telling the game that a vehicle gets hacked it becomes an enemy.
Before CCP can fix the friendly fire problem, they first need to change what happens to a HACKED VEHICLE. You can not just say that the vehicle becomes an enemy. Vehicles can be controlled by either side. The color changes based on whose in it. but the vehicle itself does not change.
I think there was some lore as to how mercs interacted with vehicles. hacking vehicles is simply unlocking the door because the tank for example, wont just let anyone go in. You can not hack the vehicle's systems until you are inside.
so their are two things you can do with this, this is my possible fix. Adding a second hacking cycle. The first hack (outside hack) changes who can enter the vehicle. If an enemy hacks the vehicle, it will keep you from getting in, and you will need to hack it back before you can recall/jump in.
If an enemy successfully hacks the vehicle. They can jump in the tank, but still cant use it. because the vehicle's ownership still belongs to the person that called it in. Once inside, they will begin a second hack that will switch ownership. This allows the original owner an opportunity to regain control. If the enemy achieves the 2nd hack, they now become owner of the vehicle and gets added to their inventory if it survives.
More importantly, with the ownership changing, the game will read the vehicle as becoming an enemy.
A simpler fix will be to simply switch ownership from the first hack but then we go back to arguing as to what should happen to a hacked vehicle and I dont want to start that.
But i hope I atleast explained clearly as to why you get kicked for shooting at a hacked vehicle.
I say hacking a vehicle should change the ownership over completely. Doesn't matter if they have the skills for it or not. You get salvage all the time of stuff you cannot use, so how is this any different. This will encourage people to STOP summoning vehicles in the middle of a fire fight for fear of being sniped before they can enter it and then having the enemy steal it and adding it to their own inventory.
I believe the real problem as to why they cannot code the vehicle ownership change like this is because there are a lot of bonuses (ie. armor and shield amounts) that would drastically change depending upon the skills of the owner. What should happen in some cases is if the vehicle is low in armor (within the margin granted by the original owner's vehicle armor skills) and someone without any vehicle armor skills hacks it, then the vehicle suddenly has no armor left... boom! Similarly for handling, weapons, etc. CCP is not able to dynamically change this yet, so they went with this silly way of doing it we have now.
But that's just my theory on it. CCP can say otherwise if I'm wrong. |